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My first four Underworlds Online Decks

Updated: Jan 31

I've been playing a little of the early access for Warhammer Underworlds Online the last couple days, and these are the decks I've been messing with so far, if anyone wants a decent starting point.


I consider these decks to be solid, though it's always a good idea to customize decks to your liking, so I would encourage tweaking them.


Right now we don't have a ton of options, but as we get more cards there should be more varied strategies, so I am looking forward to that. Right now, the best general strategy I've found for most of the warbands is just to fight the other player and keep them out of your zone so can score Denial and/or Conquest at the end of the game. Skeletons are bad at conquest, but they can score Denial sometimes, and they have a high glory ceiling due to the hold objective cards, which helps make up for losing so many fighters.


As we get more cards, and I play these decks more I plan to make some intro deck guides for them, so stay tuned for that as well. If you try these decks out, let me know how it goes :-)


Sepulchral Guard:

This deck is a mix of aggro and hold objective styles, with plenty of pushes and mobility cards to help reach objectives, and keys to provide an end game glory boost. I go into a lot more depth on how to play this deck in this deck guide.

Ironskull's Boyz

This is a pretty straightforward Aggro deck with denial and conquest as the 3rd round glory boosts.

Magore's Fiends

This is a pretty straightforward Aggro deck with denial and conquest as the 3rd round glory boosts.

Steelheart's Champions

This is a pretty straightforward Aggro deck with denial and conquest as the 3rd round glory boosts.


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