Eyes Unbound - Intro Deck
New Player Deck
The Eyes of the Nine
Tabletop - BG Pre-Season
This guide is a part of my Warband Unbound series for the Nightvault factions.
These decks consists only of cards found in the Warband box plus cards from the Power Unbound card pack, and are aimed at giving new players a good starting place to learn the faction and understand the basics of the game.
Be aware that these decks do not hold up against decks made of full collections, and will be unlikely to win any tournaments, but they are good for learning the game, playing casually against similar decks, and can act as a starting point for deck evolution as you obtain more cards.
(you can click the image for a deck builder link)
WUOnline Deck Code (If Applicable):
deck building guide
This deck centers around Vortemis, magic, and the Blue Horror.
The objective deck rewards you for casting spells (Agents of Change, Master of Magic, Rising Inferno, Ultimate Change, Overpower, Strange Demise)
Architect of Fate should happen at some point, especially once you get Vortemis tooled up.
Eyes of the Master is score-able with the blue horror and good positioning from your fighters.
Shortcut is scored with Bound by Fate and Deceitful Step.
Warning Shot is likely scored naturally by Vortemis, or by one of the twins.
Chosen by Destiny is easy to score if you make sure to keep one of the twins safe.
Gambits and Upgrades:
The upgrades and gambits mostly make Vortemis harder to kill (Shield of Fate, Forewarned, Eldritch Ward, Spiritbond, Spectral Armour, Countercharge, Sudden Growth), better at magic (Sorcerous Adept, Arcane Familiar, Potion of Clarity, Blessing of Tzeench), or more deadly (Wracking Change, Abasoth's Withering, Prized Vendetta, Empowered Sorcery, Piercing Bolt), while other cards like Deceitful Step and Bound by Fate make him harder for enemy fighters to get to. Eidetic Memory makes K'Charik more reliable.
Cards to add with other Warband packs:
If you want to expand this deck with cards from other Nightvault Warbands, I'd recommend looking into some of the following:
- Great Fortitude
- Great Strength
- Determined Effort
- Keep Them Guessing
- Faneway Crystal
- Potion of Rage
- Abasoth's Unmaking
- Opening Gambit
- Tome of Offerings
- Archer's Focus
- Shadowed Step
- Bag of Tricks
- Tome of Vitality
- Calculated Risk
- Sphere of Aqshy
- Crown of Avarice
- Well of Power
This Eyes of the Nine deck is centered around casting a lot of spells and keeping Vortemis alive at all costs.
Once he gets going, Vortemis can become very scary. Survive the early rounds by playing defensively and scoring cards like Warning Shot, Shortcut, and start putting upgrades on Vortemis to make him scary.
Empowered Sorcery gives him another point of damage on his magic attacks. He also has Piercing Bolt, which is one of the most accurate attacks in the game, and can be made more so with cards like Potion of Clarity, Arcane Familiar, and Sorcerous Adept, which also boost all of his other magic abilities.
Spells like Abasoth's Withering, Wracking Change, and Seggut's Salvo help him do even more damage, letting him burn down almost any fighter if they all go off.
As the game goes on, you have a number of ways to try and keep Vortemis alive: Forewarned, Sudden Growth, Spectral Armour, Shield of Fate (which is also great for inspiring K'Charik early) and teleports like Bound by Fate and Deceitful Step which can be used to get him out of attack or charge range of dangerous fighters.
The Blue Horror should be used mainly as a distraction and to disrupt objective play.
Narvia and Turosh can help score Warning Shot, and use Countercharge to help give support if Vortemis is charged.
K'Charik is very deadly, but dies easily, so try to make his charges count and try not to lose him too early.
I think that's it for my "Eyes Unbound" starter deck guide. Thanks for reading.
If you try it, let me know how it goes in the forum comments.
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