Perfect Match Rippa
Tabletop - Post Krushas/Morg
Hello everyone !
After seeing that there was no up-to-date Rippa's deck here, I decided to post mine after a Reddit post about how it was built step by step.
This is a competitive deck for Rippa's Snarlfangs using Perfect Match.
Since Perfect Match needs to score objectives easily, it's a really passive deck that relies on drawing cards, getting on guard, moving, hold a few objective... and killing as a last resort once Perfect Match is secured.
(you can click the image for a deck builder link)
WUOnline Deck Code (If Applicable):
deck building guide
Playing this deck from last few weeks and previous versions of it for the past six months, adapting it through the new cards & banlists, I feel like this version is the most solid and reliable one!
The surge objectives all are really easy to score, especially with this warband and it's great move potential. The combo Defensive Manoeuvre + Buried Instinct + Hunting Band allows you to score Abundance of Caution fairly easily, and Show of Force combo pretty well with Loaded with Plunder.
The end phase are pretty reliable as well, especially Master of Battle that you'll score in 1 activation using the wolf reaction, and can combo with any movement-based surge (Cover Ground, Gathered Momentum, Calculated Risk...) and Catching Up is there to help you start a tough game or just take advantage of the fact that you'll let the first activation to your opponent most of the time. If you're getting to snowball in the early game, it will generally be the objective you'll throw away.
The whole power deck is there to try and keep you alive as long as possible, because being wiped is basically the worst thing that can happen to you.
Complete guide on how the deck has been built here :
You must always keep in mind that Perfect Match means that you must score everything (except maximum one objective) so this allows you to go up to 14 glory almost every game.
And while this will be enough to deal with most aggro deck because you're tanky and will play far behind on your side against those match-ups; dealing with fast-scoring objective decks such as the Grymwatch or some Gitz and Sepulchral Guard decks will be a bit more complicated because of how hard it is to keep up with them. In those case, most of the time you'll want to send 1 or 2 guy(s) in the opponent's territory to disturb him, deny objectives, do some damage with the amberbone weapons, etc...
The worst thing that can happen is basically having a starting hand like Perfect Match - Loaded with Plunder - anything. Because it wil block you for a while and not allow you to snowball as much as you want to.
Overall, you'll play this deck in a very passive way and try to stay on your side, taking objectives, moving, drawing cards and getting on guard as much as possible to secure Perfect Match, as soon as it is done you'll act to disturb your opponent or try to get some extra glory with kills.
Hope you like this deck!
Feel free to ask or say anything down in the comments!
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