Reavers Unbound - Intro Deck
Tabletop - BG Pre-Season
This guide is a part of my Warband Unbound series for the Nightvault factions (including Reavers and Steelheart's, since they were repacked with Nightvault Cards).
These decks consists only of cards found in the Warband box plus cards from the Power Unbound card pack, and are aimed at giving new players a good starting place to learn the faction and understand the basics of the game.
Be aware that these decks do not hold up against decks made of full collections, and will be unlikely to win any tournaments, but they are good for learning the game, playing casually against similar decks, and can act as a starting point for deck evolution as you obtain more cards.
(you can click the image for a deck builder link)
deck building guide
This deck is aggressive, plain and simple.
Nearly every objective in the deck requires fighters to charge, be damaged, or be taken out of action.
Opening Gambit is one exception, and it only requires you to score another card.
The gambits and upgrades are mostly there to make your fighters deadly, or in the case of Spectral Armour, Potion of Constitution, Blood Rain, and Insensate, to help them stick around long enough to do some more killing. The only exception to this is Skulls for the Skull Throne, which helps you draw more cards to help you with more killing.
Cards to add with other Warband packs:
If you want to expand this deck with cards from other Nightvault Warbands, I'd recommend looking into some of the following:
Crown of Avarice
Eyes of the Nine:
Potion of Rage
Tome of Offerings
This deck is about as pure aggro as it gets.
You will want to charge for almost every activation, most likely with Targor and Arnulf to soften people up, and then with Saek, Garrek, and Karsus for the kills.
Your early goal should be to kill 1-2 enemy fighters by the time you lose 1-2 (ideally Targor and Arnulf) yourself, and have Garrek, Saek, and Karsus inspired. Once inspired, they can hopefully murder what is left.
Some key cards to score are:
Martyred - allows you ideally trade one of your weaker fighters for a glory that can be used to upgrade someone else.
There is Only Slaughter - fairly easy to score against aggressive Warbands, and if you go second you should be able to knock people off any objectives they try to hold.
It begins, Blood for the Blood God, Khorne Cares Not, Let the Blood Flow, Champions All, Dashed Hopes, Grand Melee, and Opening Gambit should almost score themselves as the game progresses.
Nullstone Sword is for Arnulf or Targor if they manage to survive long enough to be upgraded.
Blazing Soul can be a good way to get Saek or Garrek inspired early.
Typically, only Saek and Garrek are worth putting defensive upgrades on like Potion of Constitution or Spectral Armour.
Grisly Trophy turns Garrek into a threat that cannot be ignored as his kills start to generate too much glory.
Insensate is a wonderful card that can be used when you have overextended a fighter and expect an important fighter to be killed. It allows you to stall out the opponent a turn which can sometimes be all it takes to swing the game in your favor.
Everything else is just there to make your attacks hit more or hit harder.
I think that's it for my "Reavers Unbound" starter deck guide. Thanks for reading.
If you try it, let me know how it goes in the forum comments.
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