Spiteclaw's Swarm Defensive Deck
WUOnline - Initial Launch
Spiteclaw's Swarm are an interesting combination of expendable units, easy inspiration and unrivaled movement.
By sitting back with a defensive deck, you can build up glory, force the enemy to advance, and then use the massive range to suddenly and swiftly set up upgrades on a unit that allows them to alpha strike the enemy.
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deck building guide
They are all relatively straight forward, and promote consistent defensive play. If you start killing enemies, you've probably got the game in the bag anyway. These objectives are about getting a solid amount of Glory into your pocket in the first end phase, and then spending it on the upgrades you need to get your units into a state where they can start killing 3/4 health models.
The ploys focus on getting as many units inspired as possible. Confusion inspires two units at once, so is great value for money. Also consider putting in Confused Priorities, to give yourself an edge in the objective scoring.
Invisible walls is a quite unique pick, but it can be very strong when your opponent plays ploys that give cleave, +1 damage, +1 attack dice, ready for their activation, and then you use invisible walls so they end up having to skip attacking that activation. Which is more likely when your warband's high movement allows you to play keep away.
The upgrades are all about turning any one of your models into a killing machine. Festering Blades with light armour increase the chances of rolling a crit and getting that sweet +2 damage, as is using a combination of black hunger, hero slayer and light armour. Hungering skaven becomes a harvester on steroids, and fully resurrect-able with Skritch's return ability.
If you can get acrobat onto an inspired Skritch, he becomes incredibly hard to kill, and with 2 range and 3 damage, can start cleaning up the enemy warband.
Take the board that allows you to have as little contact as possible with the opponents. Most boards can leave you with just a single unit within 3 hexes to an opponent, and we place Lurking skaven on that hex as he has the 2 defense dice. If we can get him on guard, or better yet, just retreat, we're going to almost guarantee a bloodless first action phase
These objectives are about getting a solid amount of Glory into your pocket in the first end phase, and then spending it on the upgrades you need to get your units into a state where they can start killing 3/4 health models.
The ploys focus on getting as many units inspired as possible. You can also swap in cards like distraction to try and shove your opponent's models off of their respective objectives. While other war-bands might use ploys to try and secure kills, we're going to be using our upgrades for the same purposes.
I've written above about using upgrades to increase your models' lethality.
Skritch's Swarm are a fun, ragged warband that really feel like the Skaven. The feeling of taking a single pathetic skaven, amping him up on upgrades and single handedly decimating an entire enemy warband is... glorious!
Give this build a go, and please feel free to suggest improvements down below!
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