Thundrick's Unbound - Intro Deck
New Player Deck
Tabletop - BG Pre-Season
This guide is a part of my Warband Unbound series for the Nightvault factions.
These decks consists only of cards found in the Warband box plus cards from the Power Unbound card pack, and are aimed at giving new players a good starting place to learn the faction and understand the basics of the game.
Be aware that these decks do not hold up against decks made of full collections, and will be unlikely to win any tournaments, but they are good for learning the game, playing casually against similar decks, and can act as a starting point for deck evolution as you obtain more cards.
(you can click the image for a deck builder link)
deck building guide
The strategy behind this deck is an aggressive one.
Collect Bounty, Fusillade, Headshot, Seeking Advancement, Death from Afar, Versatile Fighter, Steady Aim, and Warning Shot all require you to attack or kill an enemy fighter.
Calculated Risk requires some set up when it comes to deployment (you will want to have someone be next to a lethal hex), but is a great way to get someone inspired early in the game.
Live by the Code is a very reliable card to score, and is good for turns when the other player is attempting to stay away from you, as it lets you inspire a fighter and get some glory for upgrades.
Sound Finances is the deck's big scoring card, and is usually possible in round two or 3 if things are going well.
The gambits in this deck help support it's aggressive strategy.
Aetheric Augmentation and Galvanised, make your attacks more likely to succeed.
Fumble makes your fighters much more likely to survive the next attack.
Stand and Shoot can be very deadly against melee fighters, especially when used on Lund or Thundrik. It also combos with the upgrades Rapid Reload, letting the second shot push the enemy out of range, or with Blessing of Hydragos, allowing the fighter to push out of range of the attack.
Duardin Resilience is great for making the enemy have an inefficient activation against you, just be aware that only the first source of damage is reduced, so you could still be pushed into a lethal hex or take damage from certain card abilities.
Toxic Gasses and Black-power Sphere give you a little more chip damage to secure kills. Toxic Gasses works especially well on boards with lethal hexes, as many times they will have no choice but to take the damage or be pushed into a lethal hex.
Seek the Skyvessel and Protect the Boss help you move your fighters into range or out of danger.
The upgrades in this deck focus on making your fighters more durable and dangerous.
Spiritbond, Prized Vendetta, Rapid Reload, Paymaster, and Ancestral Might all make your fighters more deadly. Spiritbond has the added benefit of also making that fighter harder to kill, and is a great card for Thundrik.
Ancestral Fortitude, Prepared Positions, and Magmault Draught help make your important fighters harder to kill.
Crown of Avarice makes one fighter very unattractive to kill (per the FAQ, you effectively get the glory for the kill if the fighter dies, which is very annoying for the other player). If they do die, it is effectively a +2 glory swing in your favor.
Blessing of Hydragos allows your fighters to have some extra mobility and to set up multiple shots over the course a turn to help you avoid having to charge. It also combos well with Stand and Shoot.
Augmented Buoyancy lets Drakkskewer's threat range become almost unavoidable.
Cards to add with other Warband packs:
If you want to expand this deck with cards from other Nightvault Warbands, I'd recommend any of the the following:
- Faneway Crystal
- Potion of Rage
- Keep Them Guessing
- Solid Gains
- Encroaching Shadow
- Fighter's Ferocity
- Opening Gambit
Eyes of the Nine:
- What Armour?
- Fired Up
- Sudden Growth
- Get Thee Hence
- Bag of Tricks
- Shadowed Step
- Tome of Offerings
- Archer's Focus
The playstyle of this deck is usually going to be an aggressive one. You want to close the distance with the other player's fighters and start shooting them.
This deck will do best against Warbands that also want to be aggressive, as you can lure them into your firing zones and make multiple attacks against their fighters without having to charge.
In general, your strategy is to score your objectives, inspire your fighters, and kill the enemy.
Try to protect Thundrik early in the game, as he is the only way to inspire your fighters and losing him too early can be hard to come back from. Once you have a few fighters inspired you can afford to be more aggressive with him, since he is very tough and has a great inspired attack.
Lund, Thundrik, and Drakkskewer will be your heavy lifters, but Ironhail can be deadly with Rapid Reload and his ability to knock fighters back, ideally into lethal hexes.
Alensen is the worst of the bunch, but his inspired melee attack isn't bad, and he can help score Calculated Risk, Warning shot, and Versatile Fighter when needed.
I think that's it for my "Thundrick's Unbound" starter deck guide. Thanks for reading.
If you try it, let me know how it goes in the forum comments.
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